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1. Legion beta-testers - in General Discussions [original thread]
2 weeks eve 2 years dust
- by Samuel Zelik - at 2014.10.02 05:05:00
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2. [Suggestion] NPC troops to fight for you! - in General Discussions [original thread]
SponkSponkSponk wrote: Humans? No. Just like Eve is Homeworld with one player per unit, Legion will be Starcraft with one player per troop. Drones? Sure. I'm more inclined to agree here; although, this idea does have some merit. I'd love to...
- by Samuel Zelik - at 2014.06.03 15:08:00
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3. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
What would make for interesting ways to search for good salvage? Limited Access Salvaging : Having underground or aerial salvaging could be interesting. Salvage would have to be moved from an inside location (by LAV, MAV, Dropship, etc. or...
- by Samuel Zelik - at 2014.05.29 05:33:00
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4. [Feedback&Suggestion] NPE: Tool Tips - in General Discussions [original thread]
Godin Thekiller wrote: Make sure I can turn that off, because I got it memorized in my head Right; keeping a toggle switch is important, too! CCP Ankou wrote: Very good examples. We will definitively try to add things like that in...
- by Samuel Zelik - at 2014.05.28 04:20:00
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5. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
CCP Ankou wrote: As a side note, several of you mentioned the menus were slow, took too long time to load. This is a technical problem outside of my scope but we definitively want to make things faster. Do you think integrating battle menus...
- by Samuel Zelik - at 2014.05.28 02:10:00
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6. Devs are quiet again...... - in General Discussions [original thread]
RailTank QQ wrote: CCP Blowout wrote: Oh yeah? Since you're in marketing, I have a position for you. You give me alpha/beta access; and I'll trade you souls. Unfortunately not my own soul since im a day-walker but I could acquire a few...
- by Samuel Zelik - at 2014.05.27 22:55:00
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7. My Likes and Dislikes about what Ive heard so far - in General Discussions [original thread]
I'll add more later, but for now: Magpie Raven wrote: Possible Alternative Solutions 4. Everyone agrees that changes need to be made so that the game is easier to understand and be made more accessible to the normal, causal player. But don...
- by Samuel Zelik - at 2014.05.27 02:20:00
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8. [Feedback&Suggestion] NPE: Tool Tips - in General Discussions [original thread]
[Reserved]
- by Samuel Zelik - at 2014.05.26 03:51:00
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9. [Feedback&Suggestion] NPE: Tool Tips - in General Discussions [original thread]
Dear CCP Ankou, As you stated in your Project Legion Menus discussion , you are in charge of the User Experience (and presumably are involved with the New Player Experience as well). One of the main things I felt was lacking in Dust 514, and som...
- by Samuel Zelik - at 2014.05.26 03:48:00
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10. [Feedback&Suggestion] NPE: Tool Tips - in General Discussions [original thread]
How to use Tool Tips? Each of the examples from SWB represent a different way to implement a tip. The first is an example of an active tip; notice how the tip would appear to what I was doing (in that case, using a blaster rifle). The second i...
- by Samuel Zelik - at 2014.05.26 03:48:00
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11. [Suggestion] Player Movement (Crouching, Vaulting, etc.) - in General Discussions [original thread]
bump. please make movements continue to feel appropriate and deliberate. thanks.
- by Samuel Zelik - at 2014.05.25 03:13:00
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12. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
-What were the things you liked? Systems Operation menus are straight-forward and easy to read.
Editing my Dropsuit/Vehicles feels good. In-battle menus for calling OMS were slow, but well-enough organized.
-What were you biggest f...
- by Samuel Zelik - at 2014.05.25 02:46:00
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13. [Suggestion] Player Movement (Crouching, Vaulting, etc.) - in General Discussions [original thread]
Something I felt Dust was always missing was a variety of player orientation. Most other FPS games have some type of system in place to make the game feel unique, such as going prone, sliding, vaulting, or even rolling (now seemingly long forgotte...
- by Samuel Zelik - at 2014.05.11 18:29:00
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